At least based on that one snapshot in time, the first point in Trumps is slightly superior to the third point in Motivation. The third level of Motivation would cost me 5 helium for that 4,700 resource boost, or 940 resources/second per helium. Using my numbers above, the first level in Trumps generated an extra 996.8 resources/second per helium. Open to thoughts or an error check on the math :) This made motivation almost a 10x better choice for upgrade than looting, which based on these results, seems to be underpowered. I found that the benefits I got from farming a map that I crafted at the lowest difficulty and highest loot level (very favorable map) provided me with roughly 9.6k resources per second, while earning 94k resources per second from resource production. I chose these levels because the next level of both will cost 13 helium to upgrade. So choosing between your first point in Trumps vs the 7th point in motivation means Trumps is 275% more effective for resource gathering, and has an added benefit of boosting the size of the breeding pool.Īlso, with this test build, I ran with looting level 8 and motivation level 6. Had I increased motivation by 1 level, I would haveĤ700 increased resource production for a cost of 13 helium, or 361.5 resources per helium. The extra trimps gathering would give meĭivided by 3 helium to get additional production of 996.8 resources per helium. Now, if I had added 1 point to Trumps, I would currently have 42 extra trimps, 21 of which would be gathering additional resources. Putting my first point into Trumps will cost 3 helium. If I add one level to motivation, it will cost me 13 helium. Between all my resources at zone 21, I’m currently making 94k resources per second. For example, my current test build has level 6 motivation. I’m not saying Trumps is better than any other skill, just that it’s a superior choice after a few levels of perks are purchased. If you have it on offline all the time, Motivation would be really useless, while you would want that little time you play to advance as fast as possible(so pump Agility), otherwise Motivation \> Agility \> Looting seems like the best idea to me(Lookting could go anywhere depending on preference though).Īs for trying to maximize Helium gain, it seems to me that getting a buff that lets you get to a certain zone 50% faster is better than one that gets you 50% more Helium by reaching said zone, so Motivation should come first(again, it’s useless if you play offline a lot). I guess it depends on how you play the game. This would cap off though, since army replacement would stay the same, so getting the above first would be a better idea.Ĥ: OR!!! Looting 11, which would return it’s cost in 2 resets with a little extra on top. 224 isn’t much when you have 3000 .ġ: this weak bonus builds up over time as you proceed in the zones, so it absolutely doesn’t help you during early-game(and neither does later).Ģ: For the same amount I could get 9 Motivations for almost 2 zones worth of resource income advancement, meaning early-game would skyrocket and late-game the Trimps have a nice equipment boost, leading to overall faster progression.ģ: …or 7 Agility, giving a 43% to battle speed. All put into Trump would net me exactly 8, which would mean 8\*28 Trimps extra by the time I get back here. At zone 28, I currently have 90 Helium if I want to reset. Not sure if Motivation is useful 1 levels at a time, but Trump seems utterly useless. Well, helium drops are 100% sure and it gets boosted by Looting.
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